My final main point is to summarize what I have experienced in Guild Wars. In short, it was an enlightening experience. Your average player has multiple reasons for playing but it seems like personal ties are among some of the biggest. The players are also fairly good mannered, reacting very similar to real life. Just like real life, there are also the jerks that try to drag everyone else down. The player attitude changes dramatically among members of a guild or alliance. These people treat you like friends and have a very welcoming attitude to everyone else who is a member.
The main areas of congregation seem to be the major trade city where you can have easily 200+ players in a server standing around trying to buy/sell their goods. There are also a select few areas around the world that have major dungeons nearby that have 30-40 players seeking groups. This kept in pace with my initial thoughts, that players tend to congregate where a lot of action is. Nothing exceptionally new was learned here.
The final area of interest was the economy in game. Now, I wasn't quite sure what to expect going in and it seems fairly straight forward. "Cool" items, things that have aesthetic appeal, sell for extraordinary prices and items in demand sell for more. The players have to strike a balancing act though for all the more common items. Generic vendors sell these items and so you always want to sell for more then you could sell to them while undercutting their price. In some cases this can create a very narrow window while giving a good indication of current market health.
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