Saturday, March 24, 2012

Week 4: 2/2

The second question this week was mostly answered in week 2, and the question is "What virtual goods are bought and sold online and how do they effect the broader economy."  To answer the first question, the items are weapons, equipment enhancements, vanity items like mini-pets/shape-shifting items, higher forms of currency, crafting ingredients or items for the Hall of Monuments to achieve a higher score.

As for how the economy effects the broader economy, in Guild Wars it can effect the actual economy directly.  Gold sellers, which are banned if caught but still operate, will sell in game gold for real life currency having an impact in that way.  Also, it is possible though highly uncommon for item sales to be conducted in real currency but sites like guildwarsguru.com help with this.  Now, there are also micro-transactions that Arenanet, Guild Wars' creators, offer and they are bought with real money.  Outside of these options though, Guild Wars' economy has no effect on the greater economy.

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